Mobile Networks for Video Telephony
In
this section we review briefly the mobile network architectures and
options that enable mobile video telephony. The considerations made in Chapter 4,
Section 3 remain valid also for the case of mobile video telephony.
However, because this type of application is more challenging in terms
of end-to-end delays, not all the network configurations presented in Chapter 4
are suited for mobile video telephony. Therefore the main purpose of
this section is to select the mobile network channels that enable video
telephony.
Mobile channels can be divided into two categories:
-
Circuit-switched (CS) channels
-
Packet-switched (PS) channels
Table 21.1
shows a summary of network channels that can enable mobile video
telephony (the bit rates indicated are maximum, and practical mobile
videophone terminal implementations can have even lower maximum bit
rates). In this table, we find neither GPRS Release '97 nor EGPRS
networks. The reason is that they are not capable of sustaining
conversational real-time traffic because of the high delay bounds
compared to those required to support video telephony services.
Table 21.1: Mobile Network Channels for Video Telephony
|
Mobile Network |
CS/PS |
Theoretical Maximum Bit Rates (kbps) |
Layer 2 Configuration |
|
HSCSD |
CS |
57.6 |
Transparent mode |
|
ECSD |
CS |
64.0 |
Transparent mode |
|
UMTS (UTRAN) Release 99 and Release 4 |
CS |
64.0 |
Transparent mode |
|
UMTS (UTRAN) Release 5 |
PS |
2048.0 |
Unacknowledged mode |
|
UMTS (GERAN) Release 5 Gb mode |
PS |
473.6 |
Unacknowledged mode |
For implementing mobile video telephony both CS and PS
bearers can be used. In either case the transmission channel must be
transparent. This implies that no retransmissions or mechanisms that
produce additional delays must be employed at layer 2 of the mobile
network (data link layer). In fact, layer 2 protocol data units (PDUs)
are required to have the smallest header overhead, in order to reduce
(or totally avoid) processing delays induced by complex PDU
encapsulation and decapsulation. Unacknowledged mode is generally used
at the data link layer in packet-switched connections. The PDUs used
are slightly more complex than those used for the transparent mode, but
light enough to allow fast data delivery between the two layer-2 peer
entities.
UMTS networks allow theoretical maximum bit rates of
2048 kbps. However, the tested CS connections for video telephony for
Release '99 and Release 4 networks are up to 64 kbps, as defined in
3GPP. [2], [3]
In these specifications, the recommended bit rates for video telephony
services are 32 and 64 kbps, whereas the offered residual BERs are in
the order of 10–4 or 10–6. For PS connections, the maximum bit rates
indicated in Table 21.1
are just theoretical. In practice, the tested and implemented maximum
bit rates will be much smaller (in the order of 384 kbps).
The QoS profile for conversational traffic is defined in the 3GPP specification. [4] It is very similar to the profile defined for streaming traffic in Chapter 4,
Section 3.1.2. However, due to the more-stringent delay requirements
for the conversational traffic, two key parameters need to be defined
differently:
-
Service data unit (SDU) error ratio. The maximum
value for this parameter is defined as 10–2. In other words, whenever
erroneous packets are not delivered to the higher protocol layers and
are considered lost the maximum packet loss rate is equal to 1 percent.
The corresponding value defined in the QoS profile for streaming
traffic is ten times larger, i.e., 10 percent. The rationale behind
this parameter selection is that a higher packet loss rate can be
allowed for streaming traffic. However, making use of higher-layer
retransmissions, which can be implemented because streaming traffic can
tolerate larger end-to-end delays, can reduce this error rate. Whenever
no retransmissions are allowed, such as in the case of conversational
traffic (i.e., video telephony traffic), a smaller maximum SDU error
rate is more appropriate, and conservatively it helps in yielding a
better application QoS.
-
Transfer delay. Because the end-to-end delay
requirements for mobile video telephony are more stringent than for
streaming service, the QoS profile defined for conversational traffic
includes delay values that are more challenging than those allowed for
streaming (where lower bounds are equal to 280 ms). For conversational
traffic, the lower bound for UMTS bearers (i.e., between the mobile
terminal and Core Network gateway) is 100 ms, while for Radio Access
Bearers (i.e., between the mobile terminal and the Core Network edge
node) it is 80 ms. [5]
After a short review of the mobile network channels for video telephony, in the next section we will describe the protocols and codecs standardized for circuit-switched and packed-switched video telephony.