Entertainment Services
Broadband wireless, at least in the United States, began as a purveyor of entertainment fare, principally video programming, and at least one broadband wireless commercial service, Digital Video Broadcast (DVB), is still striving to compete with cable and direct satellite in this market, though scarcely at all in North America as yet. I wish them luck, but the prior history of broadband wireless operators in this marketplace is not encouraging. For the lower microwave operator to attempt to provide the same type of video programming emanating from the cable networks and satellite broadcasters is generally a mistake. Even with digital compression, the network will have difficulty supporting even 100 channels in most instances and is likely to have to content itself with far fewer. Remember, cable operators have potentially several gigahertz with which to work, of which most systems today utilize at least 750MHz. The broadband wireless operator is lucky to have 200MHz and is more likely to have 100MHz or less. If the network operator is committed to the notion of converged services, which is probably the only business model that will succeed in the long run, then that 100MHz or less must be divided among several other services—basic access, VPNs, LAN extension, telephony, conferencing, telemetry, and so on—and the decision to do video will leave little bandwidth for anything else. To date, few subscribers to broadband services have signed on primarily to get video, and very high bit rate DSL (VDSL), the one new two-way access technology specifically designed to support video, has enjoyed at best limited success in the marketplace. At the same time, VDSL could provide a model for a video service with the potential for success, one that would avoid the inherent constraints in the old MMDS model. All broadband wireless video networks to date have resembled cable networks to the extent that all channels were sent to all viewers simultaneously in just the same manner as traditional over-the-air UHF and VHF television broadcasts, and, in a strictly one-way network where the viewer cannot signal back to the studio, that is practically the only way to distribute the content. But in a two-way network where each user is assigned some portion of the spectrum for exclusive use, then the viewer need not tune up and down the spectrum at the premises in order to select a program, and the program itself need not be assigned to any particular channel. Instead, the tuning function could occur at the base station, and the selected program would then be sent down a channel assigned to the subscriber rather than to the program itself. In a sense this constitutes a form of video on demand (VOD) inasmuch as an individual program is being sent to an individual subscriber, and indeed such a system could support VOD in the strictest sense where a viewer selects from a library of prerecorded materials stored on a video server. But it would also support the transmission of regularly scheduled programming that would play continuously in studio and would then be accessed by individual subscriber tuners located not on the subscriber premises but in the studio itself. This discussion focuses on the mechanics of distribution and not the full business case for doing video, and it must be noted that video incumbents, chiefly the cable operators and secondarily the satellite broadcasters, enjoy advantages other than simply possessing very wideband distribution pipes. Equally important are the mature relationships they enjoy with content producers, a term that is generally synonymous with the studios. Major studios are increasingly picky as to whom they choose to distribute their wares, in large part because of the mounting incidence of piracy and unauthorized distribution, and independent broadband operators have difficulty forging the same close relationships that the cable operators have maintained for decades and the satellite operators have had for a single decade. Independents can obtain popular content in a reseller arrangement through mPhase, a video-delivery platform developer serving independent rural telcos seeking to get into the television business with video over DSL, but they still have to meet certain criteria relating to network security, and they are apt to pay considerably more than the big cable multiple service operators (MSOs) do for the same content relative to the number of subscribers served. Another source of content is the National Cable and Telecommunications Association (NCTA), a trade organization for independent telcos and cable companies. In addition to the more familiar video programming consisting of episodic television programming and feature films, many newer types of entertainment service offerings exist, including multiplayer gaming, music on demand, Internet radio, and interactive television shows. All of these have excited the interest of the telecom carrier community to varying degrees, but none has proved to be a highly profitable business as yet. Wireless broadband service providers should monitor the progress of new entertainment service offerings in the marketplace and should strive to achieve first-mover advantages when such offerings appear to be market ready. At the same time they should be cautious about entering a market too soon or embracing highly speculative formats for which there is yet no demonstrated subscriber demand.
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