Architecture of B3G Wireless Systems
The first cellular phone systems (the first wireless networks) were introduced in the late 1970s. They were modeled after wired phone systems and used transmitted analog data across a mobile network. They were called first generation (1G) wireless systems when the next generation of cellular networks was deployed in the 1990s. These “second generation” (2G) networks transmitted digital voice data on mobile networks. Their accompanying wireless e-mail and Internet applications are often referred to as 2.5G technologies. The third generation (3G) of wireless technology is currently in use. It is designed for high-speed multimedia applications with data rates from 128 kbps to approximately 10 Mbps, and upgrades to around 100 Mbps in WLANs. Research and development efforts are now focused on the next generation of wireless technology – referred to as 4G or B3G (for beyond 3G). These systems may deliver 1 Gbps transmission rates, with bandwidth up to 100 MHz. The year 2010 is often set as a rough target date for implementing B3G systems (but some applications will probably be deployed in 2006–2007). B3G technology will make it possible to watch movies and television on a (moving) cell phone. For this to happen, more of new technology must be put in place, involving upgrades of ad hoc mobile networking, satellite systems, spectrum allocation, and higher wireless data speeds. The proposed IEEE 802.20 standards will coordinate B3G design efforts. One important aspect of the standardization process will be to provide for ubiquitous access to the wide variety of wireless networks already in place (802.11 and HiperLAN/2 WLANs, 802.15 and Bluetooth Personal Area Networks (PAN)s, 802.16 MANs (Metropolitan Area Networks), and existing 3G networks) [531], which each have their own range, data rate, and mobility limits. Many useful and interesting services and applications can be developed, assuming that ubiquitous and high-speed B3G wireless access is available (“always connected, everywhere” access). One of the main forces behind B3G development is the demand for higher data throughputs in a variety of scenarios. The planners of B3G include terminal and infrastructure equipment manufacturers, academics, operators, service providers, regulatory bodies, and governmental agencies. It should not be surprising to learn that finding a universal definition of B3G/4G is a very elusive task, even after several years of activity and numerous attempts in the literature. B3G designers are aiming for the following technical targets: (1) data rates of 100 Mbps in wide coverage, and 1 Gbps in a local area; (2) all-IP networking; (3) ubiquitous, mobile, seamless communications; (4) shorter latency; (5) connection delays of less than 500 ms; (6) transmission delays of less than 50 ms; (7) costs per bit significantly lower, perhaps 1/10th to 1/100th lower than that of 3G; and (8) lower infrastructure cost, perhaps 1/10 lower than that of 3G. The same is shown in Table 6.1. It is envisioned that this type of technology will enable enhanced e-commerce, add to work productivity, and make available ways to improve personal free time. B3G technology may one day be found in vehicles, public places, health care, education, and in the entertainment industry. “Personal managers” may keep a user informed about personal finances, health, security, and local news and weather. “Home managers” may help manage comfort, security, and maintenance. B3G will likely facilitate mobile shopping, tourism, and mobile gaming scenarios [532].
471 times read
|