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Coding Schemes

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Another way to increase the data transfer speed besides timeslot aggregation is to use

different coding schemes. If the user is at close range to a base station the data transmitted

over the air is less likely to be corrupted during transmission than if the user is further away

and the reception is weak. As has been shown in Chapter 1, the base station adds error

detection and correction to the data before it is sent over the air. This is called coding and

the method used to code the user data is called the coding scheme. In GRPS, four different

coding schemes (CS-1 to 4) can be used to add redundancy to the user data depending on the

quality of the channel [1]. Table 2.2 shows the properties of the different coding schemes.

While CS-1 and CS-2 are commonly used, CS-3 and CS-4 are not implemented in today’s

GPRS networks. This is because data that is carried over one timeslot on the air interface

is carried in one-quarter of an E-1 timeslot between BTS and BSC which can only carry

16 kbit/s. When the overhead created by the packet header, which is not shown in Table 2.2,

is included, CS-3 and CS-4 exceed the amount of data that can be carried over one-quarter

of an E-1 timeslot. In order to use these coding schemes it is no longer possible to use

a fixed mapping. Unfortunately this requires a costly software and possibly also hardware

redesign of the BTS, BSC, and PCU (packet control unit). This is why many operators will

not introduce these coding schemes as it would require costly replacement of their BSCs.

Figure 2.7 shows how CS-2 and CS-3 encode the data before it is transmitted over the air

interface. CS-4 does not add any redundancy to the data. Therefore, CS-4 can only be used

when the signal quality between the network and the mobile station is very good.

GPRS coding schemes

Coding

scheme

Number of user data bits per block

(4 bursts with 114 bits each)

Transmission speed

per timeslot (kbit/s)

CS-1 160 8

CS-2 240 12

CS-3 288 14.4

CS-4 400 20

GPRS uses the same 1/2-rate convolutional decoder as already used for GSM voice

traffic. The result of the convolutional coding in CS-2 and CS-3 are more coded bits

than can be transmitted over a radio block. To compensate for this some of the bits are

simply not transmitted. This is called ‘puncturing’. As the receiver knows which bits were

punctured it can insert 0 bits at the correct positions and then use the convolutional decoder

to recreate the original data stream. This of course reduces the effectiveness of the channel

coder as not all the bits that were punctured were 0 bits at the sender side.


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